#pragma once

#include <d3d9.h>

class VKObject
{
public:
	VKObject(void);
	~VKObject(void);

public:

	virtual HRESULT Init(LPDIRECT3DDEVICE9 pDevice);
	virtual HRESULT Render() = 0;

protected:

	LPDIRECT3DDEVICE9 m_pDevice;
};
